Part 96: Ruining the Good Times
Entry 88: Ruining the Good TimesThe final crystal.
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Seven times now Agnès has undergone the ceremony. The eighth shouldn't be any different.
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What will happen after this? Will the Holy Pillar appear again?
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And after the Holy Pillar... What then? If only we knew what went wrong last time...
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This will work, right? I mean, it has to work. I've been doing this LP for a year and a half now...
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...Just a little longer, right? Then it'll be done...
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...No. Can't give up yet.
Agnès, stop praying.
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...Yeah. Yeah, we know...
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When would we have the opportunity?
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The room suddenly fills with a pure white light.
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Nothing big, but there's a separate cutscene here if you didn't mess around waking the last crystal:
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Either way, we've got our goal.
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But before then, we've got a war to win.
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There are new enemies around the fire temple which the party skipped on their rush inside.
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You'd think the monster population would calm down with all four crystals awakened, but I guess the fix isn't thorough until the Holy Pillar step is complete.
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In the meantime, these monsters are at least tough enough to keep soldiers away from the temple itself, even though the secret pathway is open.
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At least, that's the assumption... We'll have to ask Commander Goodman what's going on with the mines. Come to think, we should also ask where the canary boys are, or whether they were ever here.
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This'll be a confusing discussion. To the bridge!
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Imagine the looks on the faces of the Black Blades/Swordbearers once they find out.
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The party assures Goodman they can find the town themselves and stick around.
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Let's rewind:
If the party visits Goodman before going to the fire crystal, the scene is changed, resulting in something less satisfying but more informative:
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What happened to the canary boys? Hard to say. Maybe without the mines the canary boys were never kidnapped by the Swordbearers in the first place. That's the optimistic thought, at least.
Now back to our main party:
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We've got one more thing to take care of before we leave the bridge.
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The party confronts Praline with Shieldbearers prepped and baton at the ready.
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This scene has a few minute dialogue differences from the Chapter 1-4 version.
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For the most part, though, everything goes down the same.
The battle once again ends with Praline running away in tears, leaving her fanbase behind.
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Luckily for Ringabel, this is the one Eternian we can in fact go see afterwards...
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Performing nightly at the Sea Slug. The reception from patrons is mixed.
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Was this a fate worse than death? That's for Praline to decide.
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Next, we're going after Barbarossa. Back on shore, the party stops at the House by the Sea.
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This scene is an alternative to the one from Chapter 3 where Datz and Zatz tell you about the ghost ship. After Datz and Zatz join you on Grandship, this scene replaces it.
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This version of the scene is shorter than normal since the party's already heard about the ghost ship.
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There's one prerequisite for triggering the ghost ship scene: the Water Crystal. Not surprisingly, no one's out here spying on ghost ships while the ocean's rotted.
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Three guys are in the House by the Sea, none of them Datz or Zatz.
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After triggering the House by the Sea scene, the ghost ship appears out in the central ocean.
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The scenes boarding the ghost ship are shortened but otherwise the same.
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Still gets me that the only time the game ever registers who's party leader is in single, completely inconsequential pieces of dialogue like this.
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Barbarossa always seems so delighted to have guests, so Agnès starts off with polite small talk.
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This version of the conversation is kind of a mess.
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The dialogue's pieced together from the previous version of the conversation, but without the party's responses and questions since they've already done this before.
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The end result makes Barbarossa seem even more eager to talk than before and very, very lonely.
But who can blame him? His post involves being stuck out here alone, and his entire crew, his friends, are now nothing more than ghosts.
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Barbarossa leaps forward, crunching his leg through the floor. From here the conversation's unchanged from last time.
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As friendly as Barbarossa is, he's still duty-bound.
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With his mind warped by loneliness and the death of his best friend, he now has little else to live for.
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For all his bravado, the pursuit of adventure has become more to him than romantic fun.
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It's become an all-consuming obsession, one that when complete would justify all the sacrifices made so far.
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On Barbarossa's body, the party once again finds the Captain's Log. This time, it contains a page that had been missing last time:
D's Journal: Captain's Log posted:
Day 1 of the search:
My beloved Mephilia, I've found it! A clue to the whereabouts of the one you seek! "A crescent moon upon the frozen sea." I know not what it means, but I'll come home to you with this Susano-o in tow, I swear it. Surely then your sister will give us her blessing...
So all this was to gain Einheria's favor so Mephilia and Suleiman could marry.
Thing is, even if Suleiman had found Susano-o's servant, demonic bird-friend would've never let him get hold of the summon. This was a mission only Mephilia could accomplish.
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Not sure that's a perfect analogy, but it's good Tiz is getting a pep talk. Sounds like it was long overdue.
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Stealing from Barbarossa netted a fine new axe, perfect for any seafaring marauder.
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Barbarossa, meanwhile, is in a better place.
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He's back with his crew now, chasing adventure for all eternity.
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Still no Datz or Zatz. Considering the rough lives the two have had, they may not have made it this time around...
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Anyway, the party heads inland for a well deserved rest in Hartschild, battling legions of the undead along the way.
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What raised up these armies after all these years? Was it the crystals being taken by darkness, or the raging of the Shieldbearer/Swordbearer war?
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Whichever, their origin has been lost to history, and so shall they be once again within a few seconds of meeting the party.
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The party is greeted by the Shieldbearer at Hartschild's gates.
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The residents here are about the same as before. Unlike other locations which are static, a couple lines of dialogue here change depending on how much the party has done. I'm not 100% certain, but the variable may be whether you've defeated Praline or not.
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For example, earlier, this mother would've worried about her son being kidnapped by the Swordbearers. It's always a nice touch to have the player's progress be acknowledged, even in small ways.
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The local armory has a new weapon for us. Interestingly, it is not newly smithed, but a refurbished older weapon. With the mythril mines being so hotly contested, the Shieldbearers must have been desperate enough to turn to scavenging weaponry.
Next: Finishing off the Black Blades and wrapping up loose ends.
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Event Viewer
Main Scenario:
Airy's Simmering Anger
The Holy Pillar Appears
All Crystals Awakened
Sub-Scenario:
An Audience with the Commander - B
An Audience with the Commander - A
The Prowling Vessel
Truth in Folly
Pirate Skirmish - B
The Same Old Hartschild
Party Chat:
Straight-Laced Agnès
Tiz's Dream
D's Journal: Shieldbearer Cdr Daniel Goodman posted:
Commander Goodman graciously granted us an audience with him. In every world, he seemed the epitome of humbleness and good manners, nothing like a typical military commander. He was happy to let us stay in Hartschild.
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